Monday, November 14, 2022
Sega CD Summer on the Stone Age Gamer Podcast
Thursday, November 10, 2022
Lenny's Last Ride
This is my all-time favorite picture of Lenny |
In May 2018, Anne and I welcomed a leopard gecko into our home. The little guy was named Lenny, and we christened him Lord Leonard Attenborough Adams, Viscount of Quail Run. We believe Lenny was 6 years old at the time.
He was uncertain about us. We were uncertain about him.
Eventually, we bonded, mostly because Lenny liked wax worms and dubia roaches and we could provide them.
Rest up, sweet boy |
Lord Leonard was a mostly nocturnal creature, sleeping during the day and becoming more active at night. His habitat required daytime heat lamps and a heating pad for night. Before I'd go to bed, I'd see him pressing his little belly against the heating pad, which kept him warm and aided in digestion.
Sometimes, he liked to hang out in a pair of nets Anne had put in his tank. Sometimes, he sought refuge in his "moist hide," a little moss...um...bungalow?...that retained moisture to help him stay hydrated. During the day, Lenny spent most of his time inside his little cave, where he slept until he was ready to get a drink of water or grab some food.
Lenny in his moist hide |
Once, he climbed underneath our recliner; we lifted the footstool to see him hiding proudly behind the chair's wooden foot. Another time, he got into our coat closet. Thankfully, we quickly found him and returned him to safety.
Unlike our other pets, Lenny didn't make much noise. Our turtle, Willy, has a shell and tends to bang it against things when she walks. Howard, our dog, barks and sniffs and snores on occasion (it's really cute). You didn't hear much from Lenny's tank, which we always took as a good sign. The only real sound we ever heard from him inside the tank was his little footfalls as he ascended the top of his tiny gecko house or perhaps the gentle lapping of water from his bowl.
Getting a drink |
Honestly, the only time we ever heard him make an actual noise was the first time we introduced him to Howard, resulting in a high-pitched squeal we tried to avoid ever repeating.
In recent months, we noticed little changes in Lenny. He started to have some trouble shedding, so we tried to make sure his habitat had a little more humidity and also helped him pull off some of those difficult-to-shed pieces of skin. We noticed he wasn't eating quite as well and realized his night heating pad wasn't getting as warm as it should.
We ordered him a new pad just a few weeks ago, and it seemed to help. We also took him to the vet a couple times in the last two months, which was alarming. Of our three pets, Lenny seemed the heartiest, kind of like a tiny gecko tank with the constitution of a vending machine.
The noblest of geckos |
But over the last few weeks, he didn't seem as active. A sure sign of a healthy gecko is a nice, plump tail. We noticed he was losing weight and his tail had thinned out considerably. He rarely ate his wax worms, one of his favorite foods, and the vet gave us some medication and a special diet powder.
We were hopeful these things would help him get back to normal. The new heating pad seemed to help. Just a few days ago, he actually ate a wax worm!
But those hopes were dashed over the last few days. Lenny was lethargic and his breathing was labored. I don't think I realized how bad it had gotten until I saw him in his tank last night (Nov. 9), where he barely moved and his breaths seemed sporadic.
Anne and I took him out of his tank and tried to get him to eat. He didn't want any of the powdered food, which you mixed with water to make a paste. He had loved the stuff. Last night, though, he refused to eat it. He showed absolutely no interest.
This picture is from Oct. 22, 2022, just about three weeks before we said goodbye |
Usually, when I held Lenny, he'd climb all over my hands, up my sleeve, up my shoulder, and around my neck. He'd climb up and down my shirt, always exploring. But last night as I held him, he just sat in my palm, eyes closed, as if to say, "Thanks, Dad, but I don't feel good. I think I'll go to sleep right here."
He showed brief spurts of activity, but his breathing became labored and we called the emergency exotic vet. We had previously scheduled an appointment for him for today (Nov. 10), but we felt like it couldn't wait. We put him in his portable habitat and drove him 40 minutes to the north side for emergency care.
It's a funny thing: while I don't really remember the drive, I'll also never forget it. Anne, in the passenger seat, held Lenny's habitat on her lap, hands atop it as she whispered encouragement to our little leopard gecko. I would, on occasion, take my right hand off the steering wheel and place it atop the container, just hoping it would provide Lenny with some reassurance.
It was Lenny's Last Ride.
Comin' at ya! |
So, with heavy hearts and more than a few tears, we decided to let Lenny go. We didn't want him to suffer, and it would be selfish for us to try to prolong his life when he clearly didn't feel well. It is a sudden, devastating loss. As I type this, his habitat sits empty. We had his lights and heating pad on smart outlets that turned on and off on set schedules. Perhaps the hardest part was turning off those schedules last night, knowing our little gecko didn't need them anymore.
The vet took impressions of his little feet and tail so could take a part of him home with us.
A beloved gecko will forever live here |
The worst thing about pets is their generally transitory nature--we will, in most cases, outlive them. But the best thing--and the thing I will remember most about our strong, gentle Lord Leonard--is how much we love them and how much they love us.
Right now, Lenny's loss is a gaping hole. In time, however, we'll heal and have a lifetime of memories about the leopard gecko who spent more than four years of his life with us in a loving home, his belly pressed up against his heating pad at night as he awaited his next adventure.
Friday, November 4, 2022
Magical Williamsburg
The Ballpark
This is now designated as Diamond 4 for Majors |
The Williamsburg Lions Club manages the ballparks. The sign reads, "Williamsburg Lions Club Community Park" |
One of the ballparks; you can see one of the dugouts there on the right |
This building was essential to a good time at the ballpark |
The Post Office
A wanted poster of the paperboy would've been posted here circa the early '90s |
The Community Center
The exterior of the Williamsburg Community Center |
The Volunteer Fire Station
The exterior of the volunteer fire station |
Thursday, November 3, 2022
Star Wars in the 1990s
Star Wars has been a big part of my life for as long as I can remember, and it makes more than a few appearances in Sega CD Summer. I still remember going to see Return of the Jedi at the movie theater when I was a kid, my brother and I sitting in the back of our 1982 Oldsmobile Omega looking at movie trading cards while our parents drove us to the theater. The rancor looked absolutely huge on the big screen. I couldn't have been more than 3 or 4 years old.
Return of the Jedi remains my favorite of the Star Wars movies. Even as I've grown older, I still have so much affection for it even as I realize that Star Wars and The Empire Strikes Back are probably "better" movies. It's just that when something hits you that hard at that young of an age, it sticks with you.
And Return of the Jedi has stuck with me. Needless to say, the season two finale of The Mandalorian really hit me in the feels.
We had some original Star Wars action figures, including Luke in his Jedi outfit and Tatooine garb (and Hoth), Han Solo (vest and Hoth), Princess Leia (only the Hoth version for some reason), Chewbacca, C-3PO, R2-D2, Darth Vader, a stormtrooper, a biker scout, Logray (whom I always mistook for Chief Chirpa), Wicket, Bespin Lando, an AT-ST driver, an Imperial officer, and Admiral Ackbar. As for vehicles, I can only recall having an X-Wing and a TIE Fighter.
Sometimes I combined my Star Wars and G.I. Joe figures together, although the Star Wars toys were not as impressive as the Joes due to the limitations in articulation. We didn't have a hooded Cobra Commander for a while, so sometimes we'd put a piece of masking tape (get it?!) over Jedi Luke's face to turn him into Cobra Commander (I don't understand how that made sense either).
As the mid-80s came and went, Star Wars was quickly pushed aside in favor of competitors like the Joes, He-Man, Transformers, and the other '80s toys. With no new movies in production and only things like Droids and Ewoks (and those TV movies) keeping the series alive, Star Wars became dangerously close to irrelevance.
I'm probably overstating that a bit, but Star Wars just wasn't in the public consciousness as much. A lot of the kids who grew up on it moved on to other things. Merchandising really slowed down. Unlike today, there were no Star Wars books or TV shows to talk about. No comics. No Grogu beach towels or Kylo Ren paper plates. No droid advent calendars or Yoda wrapping paper.
I still watched the movies, all of which I'd taped off TV. From Chapter 14 of Sega CD Summer:
My well-loved VHS cassette contained versions of Star Wars and The Empire Strikes Back I’d taped off network TV. To get a commercial-free trip to a galaxy far, far away, I had to pause and unpause during commercial breaks when the movies aired. Both broadcast versions were 4x3 pan and scan with a superimposed “edited for television” notification that appeared during the escape pod sequence in Star Wars and during the probe droid launch in The Empire Strikes Back. TV station logos also graced the recordings for each movie: CBS for Star Wars and NBC for Empire.
I later received "official" copies of the original trilogy for Christmas one year, the CBS-FOX video VHS tapes along with a making-of special called From Star Wars to Jedi: The Making of a Saga. I gave the versions I'd taped off TV to a friend who didn't have any of the Star Wars movies at home.
After lying dormant for a few years, Star Wars came back with a vengeance. It started, as did "Brother Love's Traveling Salvation Show," soft and slow, like a small earthquake, with the release of Timothy's Zahn's Heir to the Empire in 1991. The book, a continuation of the original trilogy set five years after Return of the Jedi, became a bestseller and put Star Wars front and center once again. Two more books, Dark Force Rising (1992) and The Last Command (1993) completed Zahn's own book trilogy, a truly worthy successor to the beloved Star Wars movies that is no longer canon after Disney's Great Purge.
Just like that, Star Wars was everywhere once again. Mugs, t-shirts, stamps, greeting cards, action figures and vehicles, Micro Machines, toy blasters and lightsabers, trading cards, video games (the Super Nintendo's exclusive Super Star Wars series launched in 1992, although there had been earlier games for the NES), beach towels, dinnerware, bubble bath, and comic books (courtesy of Dark Horse Comics). The Holy Trilogy got a VHS re-release in 1995 with THX remastered editions featuring distinctive artwork and pre-movie interview segments with George Lucas and film critic Leonard Maltin. I still have a sealed boxset.
We learned George Lucas planned to write and direct a prequel trilogy about the rise and fall of Anakin Skywalker. An incessant tinkerer of his own work, Lucas would re-release the original trilogy in theaters via Special Editions in 1997 with retouched special effects and CGI enhancements.
Star Wars exploded once again. It's never left and isn't going anywhere soon, as Disney, now a decade into its stewardship of the franchise, tries to hit the right balance of new and nostalgic.
But there was definitely a time in which Star Wars almost faded away, a dark time in which few kids played with toys or talked about the movies on the playground. These were the days in which Sega CD Summer takes place, with Tommy, Andy, and Kyle being outliers among their peers.
Wednesday, November 2, 2022
NBA Live '96 on the Sega Genesis
I tried to avoid anachronisms in Sega CD Summer and skirted some through the power of the book being told from the viewpoint of a narrator looking back on his childhood and thus having knowledge of certain future events.
Part of the reason I set the book in 1994 was so that the characters could play some of my favorite games. Having the book take place any earlier would've forced me to leave out at least one key game: Rebel Assault. As that game is one of the primary reasons Tommy wants a Sega CD in the first place, the events had to take place later than March 1994 for Rebel Assault to be included.
That did mean some other games got the shaft, including NBA Live '96.
The officially licensed NBA game from EA Sports was the latest in a long line of basketball games from the company. Some previous versions didn't include all NBA teams, such as Bulls vs. Lakers and the NBA Playoffs, which featured only 16 NBA playoff teams. Team USA Basketball used the same game engine to bring the "Dream Team" to life and incorporated international basketball rules. EA also released NBA Showdown in 1994 before rebranding the series as NBA Live for the 1995 edition of the game.
NBA Live '96 for the Sega Genesis |
The game used a three-quarters overhead view that you'll either love or hate. I liked it and tend to favor a similar isometric view when playing the modern NBA 2K series of basketball games. These were solid basketball games with the ability to call different defensive sets and offensive plays. One nice feature was animated play diagrams that taught you how to run an offensive set, showing you the positions of screeners and where the ball needed to go.
I'm reasonably certain my copy of NBA Live '96 was a Christmas gift, which would mean I got it in December 1995. You'll be shocked to learn I almost always played as the Indiana Pacers. The game featured one of the rosters from the team's mid-90s to early 2000s era, memorable for players like Reggie Miller, Rik Smits, and the Davis "Brothers," Dale and Antonio.
EA Sports tried to bring a TV-style presentation to the game, and while it lacked a constant score overlay, the pop-up display that appeared after a scored basket was a nice touch. Basketball arenas didn't have a ton of character separating them one from another, but clever use of crowd reactions and in-game music beats provided some nice atmosphere.
NBA Live '96 allowed you to create players, which meant you could put yourself in the game or add rookies would who later be added via the NBA Draft. Michael Jordan and Charles Barkley were missing from the game for licensing reasons, but if you input "Michael Jordan" as the name of a created player, the game autofilled the rest of the information for His Airness. Same thing for Barkley--you'd end up creating a 6'6" dude who played college ball at Auburn.
The create-a-player fun extended to some NBA legends like Jerry West, Oscar Robertson, Larry Bird, and Pete Maravich, among many others. The incoming rookie class was also represented, meaning you could add players like Jerry Stackhouse, Cuonzo Martin, Antonio McDyess, Kevin Garnett, and "Big Country" Bryant Reeves.
Oh, you could also "create" Ed O'Bannon, which I'm sure made him really, really happy.
During a birthday party for one of my friends, I organized an NBA Live' 96 tournament in which we challenged each other for the coveted "Hoopster Doofus Award," a made-up trophy inspired by Seinfeld's "The Handicap Spot" episode in which a woman told Kramer he was a "hipster doofus."
I played this game a ton. Thanks to another magical battery backup, you could play an entire season with stat tracking.
Tuesday, November 1, 2022
Talkin' Baseball (Video Games)
Sega CD Summer isn't just about video games. There's a lot of baseball in there as well. You'll even find video games about baseball referenced in the book!
From Chapter 10, for example:
Newer baseball games had hit the market, but for my brother’s money, it didn’t get any better than Sports Talk Baseball. We had a few games in the RBI Baseball series, Tony La Russa Baseball, Hardball ‘94, and World Series Baseball. While those games had newer players and were, in some cases, officially licensed by Major League Baseball and the MLBPA, Sports Talk Baseball had a roster closest to that of the 1990 World Champion Cincinnati Reds. Most of the key players from that team were on the game, and Craig the Baseball Prodigy couldn’t let it go.
For this entry in the Inspirations Series, I wanted to take a closer look at some of the baseball video games I remember for the Sega Genesis. While there's pretty much one "real" baseball game out there now (the excellent MLB The Show series, which started on the PlayStation and is in now on the Xbox, which is wild), the 8- and 16-bit consoles had multiple video games from different developers and publishers. Some of them were even released in the same year!
Here are a few noteworthy baseball games for Sega's glorious 16-bit console.
Sports Talk Baseball (1992). A solid baseball game, Sports Talk Baseball was officially licensed by the MLBPA and featured real players with, well, let's just call them generic store brand cola teams that were just different enough from the real thing to avoid any lawsuits. The gimmick here was the play-by-play provided by Lon Simmons. It lagged behind the action a bit, especially on bang-bang plays, but the effect was impressive for its time.
I didn't own the game, although I rented it several times. It did feature a roster somewhat close to that of the wire-to-wire 1990 Cincinnati Reds team. Since I grew up in the eastern part of the state close to the Ohio state line, we were Reds fans with fond memories of that team. It's the last time the Reds won a title and they've plunged straight into irrelevancy in the years since.
As for Sports Talk Baseball, I think it's a pretty solid baseball game.
RBI Baseball '93 (1993). This was a Genesis exclusive from Tengen. The graphics here tended more toward cartoony, although some of the ballparks were nicely detailed, like Oriole Park at Camden Yards (which was then brand-spanking new). Different animations, like the coach giving signs to the batter, played in little windows in the upper right or upper left corners of the screen when there were no baserunners.
The game had some decent-sounding voice samples, although the music was ever-present and could get grating at times. Sometimes the game triggered its own replays on close plays, which was a nice touch. Like Sports Talk Baseball before it, the game lacked an MLB license, although it featured real players and stadiums. I appreciated the home run scoreboard animation, which included the hitter's name along with the home run's distance in feet.
You could also have your pitcher throw an unhittable spitball in a crucial situation. Use it again, however, and the umpire would toss him out of the game, forcing you to pick a new pitcher.
Hardball '94 (1994). For a time, Accolade tried to challenge EA Sports with its own "Accolade Sport" series. The boxes even resembled EA Sports fare a little, what with the white background and all.
Hardball '94 may have been my favorite baseball game for the Genesis. There are a couple reasons for this: you could edit teams and create your own logos. Sure, the logo editor was the epitome of rudimentary, but it got the job done. I sometimes put friends and teammates into the game using the player editor. The game did carry the MLBPA license and had a nice overall feel as a baseball sim.
I have to stress this, however: of all the different baseball games available on the Sega Genesis, the Hardball series was definitely more simulation-heavy than some of the other offerings. If you were looking for a more arcade-like feel--even in a game with some realism--then you probably won't dig it.
There were some nice rotoscoped animations for the time and most of the ballparks looked really, really good. There was no distracting music, just a crowd that reacted to the action on the field and some sharp voice samples from the umpire and the occasional pop of a ballpark organ. The presentation was nice, too, with a behind-the-pitcher camera that gave things a TV-style look. A more traditional behind-the-batter camera was available for batting.
There was also a swanky tune that played when you knocked one out of the park. You could play a full season and track stats via battery backup.
The predecessor to Hardball '94, titled Hardball III, featured very Sports Talk-like play-by-play from Al Michaels, a feature dropped in the subsequent Genesis versions.
Oh, one more thing about Hardball '94: while the game isn't featured in the book, it did inspire Tommy's bet with his father. In real life, my dad told me he'd buy me a Genesis game if I hit .400 during the season. When I accomplished the feat, I chose Hardball '94 as my prize.
My hard-earned copy of Hardball '94 |
World Series Baseball (1994). I thought World Series Baseball looked absolutely amazing. The game featured real MLB teams and players and went for a far more realistic look than some of its predecessors. The batter sprite was absolutely huge for its time, and play-by-play commentary returned in the vein of Sports Talk Baseball (the sound didn't improve much and the commentary still lagged a bit, but it was an admirable effort).
This game really nailed the look and feel of baseball. The ballpark atmosphere was alive and well thanks to a fairly reactive crowd and some fun scoreboard animations. Reviews upon its release were universally positive, and it remains a terrific addition to any sports gamer's library. My version of World Series Baseball is a loose cartridge I bought from Hasting's in Richmond several years ago for a couple bucks.
You could play a full season with stat tracking thanks to a battery backup.
Triple Play Gold Edition (1996). This EA Sports entry lacked the MLB license, but it was a very impressive effort. Basically, EA made incredible sports games for the 16-bit era from about 1991 through 1997. Part of this was because other companies made competing sports games that forced EA to innovate every year and pack new features into games. By the early 2000s, though, EA dominated so much (and ended up scoring the exclusive NFL license) that innovation came at a trickle.
Triple Play Gold was a Genesis-exclusive sequel to Triple Play '96, a good baseball game itself. The game included the usual roster updates and that sort of thing. It had a considerable amount of depth and extensive stat tracking. Like some of the other titles listed here, a battery backup allowed players to save seasons in progress and track statistics over the course of a season.
In terms of gameplay, something about Triple Play Gold felt slightly choppy to me. I can't quite explain it; I just remember the game didn't feel as smooth as some of the others on this list. Still, it boasts great atmosphere, some nice animations, and the ability to choose between an "aggressive" and "conservative" throw or catch attempt. This was a risk-reward system; aggressive throws sometimes resulted in great plays and other times ended up going off-target for an error. Conservative plays could get the job done but didn't put extra "juice" on throws or allow a fielder to make a spectacular catch.
The game did allow four players to play at the same time, which was certainly a unique feature. Definitely a solid option for the system.